Thursday, June 28, 2012

500 Posts, 31 Episodes, 101 Followers...

We've just posted the 31st Episode of Bujilli over at Hereticwerks. This is our 500th post at that blog, plus we've just gained our 101st follower over there as well. Wow! Thanks to all our readers, commenters, subscribers, supporters and followers! You people are wonderful. We appreciate each and every one of you. Thanks for taking some time out of your busy schedules and taking a look at the stuff we've been working on. We're very excited about where this is all heading. So stick around. It ought to be a lot of fun!

Friday, June 1, 2012

How Long Would You Survive Quiz

Normally I tend to skip these things, but this time around I thought that I'd take the quiz and see what it would say...


Gamquistu - I could survive for 391 days in the Zombie Apocalypse! How long could you?
Gamquistu - Games, Quizzes and Stuff.

Better than a year. Not so bad, I guess...

Thursday, May 24, 2012

From Old Sketchbooks...(1)

Circa 1984
Spent a little while digging around in some of my old sketchbooks. This was intended to be part of a mini-comic that never quite came together. Yet. It might be a fun project to go back over some of these older pieces and re-do them from the ground up, possibly as web-comics. When things settle down a bit, my eyes are fully recovered and there's time for this sort of thing. Maybe...

Monday, May 14, 2012

Five Hundred New Fairytales from Germany

The amazing collection of 500 fairytales gathered by folklorist and historian Franz Xaver von Schönwerth has been locked away in an archive in Regensburg, Germany for over 150 years. Jacob Grimm referred to von  Schönwerth as the only person in the world who could possibly replace him or his brother. Now that's high praise. You can read more about this incredible treasure-trove of obscure, once-lost fairytales at The Guardian. They also have a sample fairytale from the collection available for their readers: The Turnip Princess. Good stuff.

Friday, May 4, 2012

Blogwalking: Out Across the Sandscape


The ground becomes more sandy. The leaves underfoot give way to long, brown needles as from hemlocks or other conifers. Mottled rocks jut out from the sand. The air gets noticeably drier, the conifer needles underfoot rasp and crunch as you walk farther along the crumbling wall. The sand begins to drift into the gaps between the trees. You can hear a roaring, pounding noise off in the far distance. The trees thin out. It is considerably warmer now. The wall is nearly buried by the sand now. The trees are well behind you. Even the few stunted, twisted shrubs are becoming fewer and farther in-between. You reach the crest of a large mound of sand. There is a flat space at the top of the mound. Brushing away some sand reveals stonework. This once was some sort of round structure. A platform of some sort. Perhaps some sort of observatory or watch tower. The view is spectacular. Looking out for as far as you can see in nearly every direction the dunes go on and on and on into the hazy horizon.

Standing on the stone platform you realize that the sounds you heard before are coming from below. A quick examination of the platform reveals the outline of some sort of doorway. It is mostly covered in sand. The sounds remind you of waves crashing on a beach.

Do you...

Attempt to clear the doorway?
Blog One     Blog Two    Blog Three

Go back to the forest?
Blog One     Blog Two    Blog Three

Head out across the dunes?
Blog One     Blog Two    Blog Three



This is a continuation of Porky's Fantasy Blogwalk, a collaborative cross-blog Choose Your Own Adventure narrative that begins at The Oak and expands outwards across the blog-o-sphere as explained by the prime instigator and friendly coordinator of this online collaborative narrative, Porky himself in his 'Blogging Our Adventures' post.

If you have an idea for a scene that might come before, during or after this one, write it, post it on your blog, and link to this post as one of the choices/options available from your scene's post. It's okay to present more options even if those scenes haven't been written just yet. There's plenty of room for everyone and alternative paths are much appreciated and encouraged. If you do write a scene that links to any of the ones at this blog, please leave a link in the comments here so that we can add your scene into the link options here. Everyone is welcome. Make sure you check out some of the other paths that are already available—you might get some ideas for thing to add that none of us have gotten to yet!

To begin your own Blogwalk as a reader-explorer, we suggest going back to the BEGINNING.

If you'd be interested in participating by contributing your own scenes as a Blogwalk writer-blogger then read the Summary and Guidelines at Porky's blog.

Wednesday, May 2, 2012

Blogwalking: In the Woods


Fog obscures everything out beyond arm's reach, but it seems to be dissolving. It is getting cooler, or is it? The air has a silvery sheen overhead. The leaves are becoming crisper, even slightly crunchy underfoot. You can see patches of light snow here and there, right at that point in-between melting, thawing and freezing. It is impossible to tell if things are getting warmer or colder. It could be either. Or both.

A loon calls in the distance. You can smell the rawness on the wind that pelts you with a light freezing drizzle that seems just on the verge of becoming real snow or giving up and falling as a cold rain. It could be either early morning or right at the verge of dusk. You feel in-between worlds. The very air is ambiguous with the diffusely luminous overcast above and the wet, black tree-trunks that surround you. This is a wild place, untamed, unnamed.

More and more trees appear from out of the fog turned into mist. The skies grow darker as more clouds move in, but the mist seems to almost shine in the looming shade. There are huge mushrooms growing from under the humus, ferns flutter in the crackling scatter of tiny hail which quickly melts.

Looking around you can spot two obvious options; either strike off to the left and follow what appears to be a game trail that goes uphill towards a darkly brooding copse of trees, or you might head for what appears to be a clearing of sorts. As you contemplate your options, you notice an owl perched in one of those trees. A large owl. It is watching you.

Do you...

Take the path towards the cluster of trees and the owl?
Blog One     Blog Two    Blog Three

Go along the other path toward the clearing?
Blog One     Blog Two    Blog Three

Look for a third alternative path?
Blog One     Blog Two    Blog Three

Ask the owl for some advice?
Blog One     Blog Two    Blog Three



This is a continuation of Porky's Fantasy Blogwalk, a collaborative cross-blog Choose Your Own Adventure narrative that begins at The Oak and expands outwards across the blog-o-sphere as explained by the prime instigator and friendly coordinator of this online collaborative narrative, Porky himself in his 'Blogging Our Adventures' post.

If you have an idea for a scene that might come before, during or after this one, write it, post it on your blog, and link to this post as one of the choices/options available from your scene's post. It's okay to present more options even if those scenes haven't been written just yet. There's plenty of room for everyone and alternative paths are much appreciated and encouraged. If you do write a scene that links to any of the ones at this blog, please leave a link in the comments here so that we can add your scene into the link options here. Everyone is welcome. Make sure you check out some of the other paths that are already available—you might get some ideas for thing to add that none of us have gotten to yet!

To begin your own Blogwalk as a reader-explorer, we suggest going back to the BEGINNING.

If you'd be interested in participating by contributing your own scenes as a Blogwalk writer-blogger then read the Summary and Guidelines at Porky's blog.

Saturday, April 28, 2012

Zap-Man

"Once he was just another lonely pseudo-organic battlesuit. Cooped-up in a stuffy old locker hidden away in some nameless meta-bunker. Buried deep beneath the curdled crust of a world where the enemy boiled away the atmosphere during the last engagement more than 27,000 years ago. Now he's a fully autonomous two-fisted ray-slinging adventurer fighting his way across a broken and irradiated subterranean wasteland, looking for a hat he can call his own, and a way off this cheap hunk of half-molten rock..."

Instead of some guy in a cheap suit, this time the guy is a cheap suit...

We'll be coming back to this one shortly...



ZAP-man T-shirt zazzle_shirt
ZAP-man T-shirt by hereticwerks
Design your own personalized tshirts at Zazzle

Wednesday, April 25, 2012

Blogwalk: In The Clear

The way through the trees proves much easier than you at first thought it was going to be. The fallen trees that appeared to be blocking the way were in fact heavily rotted and broken-up so that it only took a little zig-zagging to get past it all with no trouble. The ferns parted as you approached and the trees waved slowly, languidly in the gentle breeze coming  towards you from the clearing ahead.

Clover. Slender, spear-like outcrops of delicate yellow-green grasses. Rich, loamy earth. The smells shift and change as the breeze picks up and you emerge into a clearing. The grass is slightly wet. It slips away from your hand, away from your feet as you walk through it. The sky is clear over head. Cloudless. The clearing is some sort of a hill-top, surrounded and hemmed-in by old, dark trees. You feel like you're standing within a crown of huge trees. Sleeping trees. At least, you hope they're still sleeping.

You walk up to the summit, which is only a few dozen feet at most. There seems to be some sort of faery-ring there. You can see it clearly once you're right before it. Looking back and along the edges, you can see that there are more such rings, all of them nested, like ripples of tiny, colorful mushrooms or toadstools running off into the woods. Perhaps they form a spiral?

Then you notice a chrysalis. Dangling like a jewel from a stalk of grass. There's another. And another. Dozens. Perhaps hundreds of the things.

Do you...

Attempt to examine a chrysalis?
Blog One     Blog Two    Blog Three

Go back into the woods?
Blog One     Blog Two    Blog Three

Look more closely at the Faery-ring fungi?
Blog One     Blog Two    Blog Three

Look for some other route out of this clearing?
Blog One     Blog Two    Blog Three








This is a continuation of Porky's Fantasy Blogwalk, a collaborative cross-blog Choose Your Own Adventure narrative that begins at The Oak and expands outwards across the blog-o-sphere as explained by the prime instigator and friendly coordinator of this online collaborative narrative, Porky himself in his 'Blogging Our Adventures' post.

If you have an idea for a scene that might come before, during or after this one, write it, post it on your blog, and link to this post as one of the choices/options available from your scene's post. It's okay to present more options even if those scenes haven't been written just yet. There's plenty of room for everyone and alternative paths are much appreciated and encouraged. If you do write a scene that links to any of the ones at this blog, please leave a link in the comments here so that we can add your scene into the link options here. Everyone is welcome. Make sure you check out some of the other paths that are already available—you might get some ideas for thing to add that none of us have gotten to yet!

To begin your own Blogwalk as a reader-explorer, we suggest going back to the BEGINNING.

If you'd be interested in participating by contributing your own scenes as a Blogwalk writer-blogger then read the Summary and Guidelines at Porky's blog.

Thursday, April 19, 2012

Sketching Around

My eyes have been improving steadily, but I still can't spend very long at the monitor. So I've been doing a bit of work offline, and not just over-due laundry or cleaning the kitchen. Just like how Write or Die forces the user to write quickly, I've been experimenting with doing some line drawings in under three minutes. It really cuts down on the dithering.



I've also been collecting scribbles from various folks and have begun to convert these scribbles into drawings, but this takes more than a couple minutes, usually.



Here's a sample of the first one, still in-progress:

Well, now it's on to Bujilli.

Friday, April 13, 2012

Reconsidering Ain 4

In the process of clearing-out a lot of dead-files and cleaning up loose ends, we found a few more pieces, both completed works and works-in-progress for the Ain 4 setting that we originally developed in collaboration with The Drune over at the IX blog for Humanspace Empires. Quite a few months have passed without any updates, so we're not sure just what is going on with this project any more. Maybe HSE is only lightly stunned, or just taking a nap, but in either case, we've decided to go ahead and gather together all of our AIN-4 materials in one place and go about completing the Astronaut Shrine adventure we began back when we still thought this was a wondrously shiny new thing. Well, it's still shiny, dammit. Only Ain-4 isn't so shiny. It's rather grungy. In a rusted-out, desolate, post-industrial wasteland sort of way.

Thursday, March 22, 2012

Empress of Wastelands

I was sorting through some older stuff, getting things cleared-out, finished, sent-off, or otherwise DONE, when I rediscovered this piece that was inspired by something I read at the Burning Zeppelin Experience blog a while back, before things got insanely busy. I originally dealt with this spontaneous bit of weird prose in a post to Old School Heretic: Results of an Experiment in Structured Writing.  (Thanks Mark!)

Re-reading this piece, I believe that this was the essential germ-spark that set Wermspittle into motion.


Empress of Wastelands
It was in the midst of a daemonical plague. A wretched, feverish pollution that brought about hundreds of freakish mis-births that wriggled and squirmed out from the victim's flesh regardless of their gender or anatomy or even whether they still lived. Writhing, tumorous things formed horribly deformed pustule-sacs that reared outwards from any and every bit of flesh exposed to the fetid miasma that wafted sullenly from the sewers. They tried to close-off the sewers. Then they tried to close off the lower districts.

It didn't do any good.

Nothing could stop the hellishly infectious plague. It was a devilish pox of fertility. 
Fetility run amok. 
That is why the people flocked to the once proscribed and interdicted shrine of The Barren One, to seek some consolation and comfort from the Mother of Desolation, She of the Sterile Womb, the patient Empress of Wastelands. 
And she smiled.
Crookedly. Cruelly. For She had finally won after many, many long hard years...

This snippet of fiction sets up a central underlying conflict going on behind the scenes in Wermspittle; barrenness and fertility. A plague of rampant fertility and fecundity is raging through some of the regions, while a plague of sterility and barrenness has settled upon the Low Lands surrounding Wermspittle proper. I won't even mention the third major plague, nor the lesser illnesses that are making themselves felt or known within the Refugee populations streaming into the city...at least not yet. This strange interplay, this internecine battle between two plague-manifested forces of unnature...that's driving a lot of what's currently in-the-works for this project. There's definitely more flash fiction coming in the weeks ahead...

Monday, February 13, 2012

GJ 667Cc

GJ 667Cc...22 light-years away, right smack in the Goldilocks Zone, and a very enticing exosolar Super-Earth that could not only possess liquid water but life all its own. You can read about it at io9. How do I not write about this place, given the initials? Maybe it's a sign...

Wednesday, February 8, 2012

Terrible, But Funny

Chuck Wendig's Terribleminds blog is incredibly inspiring, as long as you aren't reading while drinking coffee. Then it's guaranteed reverse netti-pot time -- especially if you read his '25 Reasons Why Writers Are Bug-fuck Nuts.' Wow.

Tuesday, February 7, 2012

Vandermeer's 'The Situation'

Thanks to Tallgeese for pointing us at Prof. J. Vandermeer's 'Finch,' as something that we'd enjoy reading in light of our work on Wermspittle. Yes, we're late coming to this party, but we've been reading a lot of really old stuff, not much new stuff. and we just  purchased both Scrivener and Write or Die, so we're going to see our reading time get cut down a bit as we ramp-up our productivity efforts and just plain play with the shiny new tools. We also just discovered The Situation over at TOR and love it, absolutely love it. Wonderful stuff--absolutely weird, creepy, and wonderful--go check it out!

Monday, February 6, 2012

Gnosiomandus & The Gem of Muktra


Rain spattered the delicately sloping windows of the Panoptic-observatory dome, creating peculiar patterns in the accumulating black ash and dust that came with a coke-and-coal-driven society. Gnosiomandus relaxed into the heavy catoblepas leather recliner and sipped his jimbiri tea. It was good to take a break from things, if only for just a little bit. Things had become fairly hectic around the Mechispherium ever since that damnable simulacrum of the Corsican Emperor had taken the field only three months past. What was his name? Napolean. Yes; Napolean--one of the great emperors and generals from the history books. He'd massacred seven golem-legions in under seven days. It had come as a great shock to the High Council that their war wagons and armored treaders were far from invincible. No one had counted on their simulacrum of General Arnold being abducted in the middle of the night, right in the very heart of the capital city itself. It had been an audacious thing. Daring. Reckless. Brilliant. They were still looking for a replacement for the kidnapped simulacrum. He hoped that they'd get on with it and get someone suitable out into the thick of things before it was too late.

Too late.

For Gnosiomandus the whole affair was now some vague, peripheral reverie.

He had other things to focus his attentions on.

Like the Gem.

Green and smooth and cool; the Gem whispered to Gnosiomandus of strange, distant, terrible things.

He clutched the Gem tightly.

For the better part of a month he had slept only fitfully, restlessly, his dreams a constant torment of temptation and terror. He learned things in this feverish state of disquietude. Words slithered across his lips and leapt into a bizarre mist-like opacity that formed a sphere all around him. And everything grew quiet. Still. Not even his heartbeat could be heard.

The Gem told him that he would have use of this spell where he was going.

It taught him several more such spells. He learned how to defend his soul, protect his mind and barricade his dreams. Ectoplasm extruded and formed itself to his merest thought and gesture. Dreamstuff likewise responded to his will and his exertions, but it was difficult, demanding, not natural in this place and this time.

It would all work much easier in that other place.

That broken, dark and dangerous realm of which the Gem whispered endlessly.

The Gem had led him to discover the device. It was what the Gem termed a 'Transition Mechanism.'

The damned thing had tried to attack him. He had only just barely been able to enclose the infernal contraption behind a spherical shell of force and secure it atop one of the marble pedestals in the Panoptic observatory.

Gnosiomandus looked over at the niche on his left. The Transition Mechanism hung in the center of the force-shell like a leaf suspended in mid-fall.

His mind itched where the Mechanism tried to establish some sort of rapport.

The Gem instructed him in the use of the Mechanism. How to let it navigate the interstitial gaps in-between universes. How to let it take him to Zalchis. Possibly, just maybe, he might be able to re-direct the thing and go somewhere else, perhaps to Jalamere or some other Adjacent World, Parallel Realm or Anteplane. But such a thing would be difficult. Dangerous. It would cut into his studies and his routine. Certainly it would be romantic, but it would also prove expensive, and on his weak joke of a salary, such expeditions were highly impractical.

Tempting. Definitely tempting. But not the best use of his time nor his limited funds.

Still he dreamed of this broken universe where everything was collapsing down into the gargantuan singular aperture at the very center of a Great Ring surrounded by the cast-off bits and debris of millions of wrecked and ruined solar systems.

Zalchis.

Three weeks now he'd known that name as his intended destination and not one scrap or rumor could he dredge up from any of the libraries, archives or scholariums within the capital city.

Zalchis. It might as well be a made-up place, some phantasm of the nickle-dreadfuls or those horrible yellow-tinted pulp-paper magazines that were becoming more commonplace now that the wars in the colonies were finally over and done.

Then it dawned on him.

It was the opportunity of a lifetime.

Gnosiomandus laughed.

Yes.

He would use the Gem and that hungry Mechanism, but not in the manner that they presumed to be used.

He would let the Gem continue to whisper to him and give him weird dreams--that was exactly what he needed from it if he was going to make his newfound scheme work.

Gnosiomandus was going to write his own series of adventures for the nickle-dreadfuls or even one of those smelly pulp magazines. Whichever one would pay him the most...

---------
Gnosiomandus sometimes appears in Bujilli and is featured in an ongoing micro-serial at Burrst.

Sunday, February 5, 2012

Blogwalk: Going Into a Cold Winter's Night

The air grows chilly as you climb down the mighty oak. The branches are increasingly laden with snow. Icicles hang in the darkness like glassy teeth. Then as you come to the last of the large branches and prepare yourself for the final descent, the Moon rises and everything takes on a luminous quality. You catch your breath. If ever there was magic in the world, in any world at all; this was it.

The rest of the climb down goes smoothly. There is only a light covering of snow across the roots of the old Oak tree. Everything is quiet. Even the wind has gone to sleep or is waiting for whatever comes next.

Do you...

Head off into the Winter-Woods?   Blog One   Blog Two
Walk around the base of the tree?   Blog One   Blog Two
Climb back up into the branches?   Blog One   Blog Two
Sit down and watch the moon through the trees?   Blog One   Blog Two

This is a continuation of Porky's Fantasy Blogwalk, a collaborative cross-blog Choose Your Own Adventure narrative that begins at The Oak and expands outwards across the blog-o-sphere as explained by the prime instigator and friendly coordinator of this online collaborative narrative, Porky himself in his 'Blogging Our Adventures' post.

If you have an idea for a scene that might come before, during or after this one, write it, post it on your blog, and link to this post as one of the choices/options available from your scene's post. It's okay to present more options even if those scenes haven't been written just yet. There's plenty of room for everyone and alternative paths are much appreciated and encouraged. If you do write a scene that links to any of the ones at this blog, please leave a link in the comments here so that we can add your scene into the link options here. Everyone is welcome. Make sure you check out some of the other paths that are already available—you might get some ideas for thing to add that none of us have gotten to yet!

To begin your own Blogwalk as a reader-explorer, we suggest going back to the BEGINNING.

If you'd be interested in participating by contributing your own scenes as a Blogwalk writer-blogger then read the Summary and Guidelines at Porky's blog.

Saturday, February 4, 2012

Not So Cold...

A picture from one of our walks along one of our favorite rivers. It's just about time for another road-trip out there again. Maybe there'll be more ice on the river this time...

Friday, February 3, 2012

Derivativity

“As far as I know, there weren’t that many prequels or sequels to Moby Dick.”


As noted in this NY Times article that details the recent decision by DC to produce a series of 'prequels' to Moore & Gibbon's classic Watchmen series. It is a crap move, pure and simple. Originally the rights were to lapse back to Moore & Gibbons as the creators, after the series had been out of print for a year. Well, that never happened--Watchmen has been so popular and successful that it has remained in-print to this day and now DC is intent on mining the ideas Alan Moore presented 25 years ago. But then DC is also the publisher that has rebooted their continuity to the point no one knows which iteration of what character is 'authentic,' and of course there's the little matter of the situation via-a-vis the whole sad, sorry legal battle over Superman...that has left DC in possession of "...Superman's ability to fly, the term kryptonite, the Lex Luthor and Jimmy Olsen characters, Superman's powers and expanded origins..." and turned over all the other classic elements of the character such as his origin, Lois Lane, etc. to the heirs of Siegel & Shuster, the original creators of the Superman character. Oh and it looks like Gaiman & MacFarlane have finally settled their on-going legal skirmishing as well. Neil won only a dozen or so times before it finally sunk-in and things can get sorted out once and for all. Wow. Looks like Graeme McMillan over at News-a-Rama was right--Gaiman's lawsuit may well have been a road map for DC to retain their rights to the 'new and improved' Superman character after all. It's all about derivative works. Hmmmm. What other industry has a lot of derivative works based on old dead guy's writings? It isn't Poker, at least that's not what I'm thinking about...hmmm...oh yeah; what about RPGs? Oh, but that'll 'never' happen because there's 'no money in RPGs.' Right. Sure. Okay...

Thursday, February 2, 2012

Bujilli Episode 11 Now Live

Episode 11 of Bujilli's Sojourn is now up and the adventure is already in full-swing as Bujilli find himself watching in horror as a party of adventurers have blundered right into the very monster that he himself only narrowly avoided just a few moments before. Should he go and help these newcomers? Should he just sit tight and watch them die horribly before his very eyes? Or should he turn his back on these unfortunate souls and get on with his own adventure?
You Decide!

Quick Navigation
Summary & Index Page for Bujilli's Sojourn
Bujilli's character sheet
Bujilli's Most Current Map

Thursday, January 19, 2012

Earlier This Month

We enjoy taking time out and going for a walk through some of the wonderful local parks we have available near us here. This time out we did not spot our friends the great horned owls, but we rather appreciate this particular spot. It was a quiet moment, very cold but in a good way, the way that you learn to appreciate when you grow up in a place like Minnesota. For a little while it was almost like the old winters we used to have.

The future isn't what it was going to be, but then neither of us really care for silver lame or spandex, so that's all to the good...

Monday, January 9, 2012

Creative Every Day Challenge 2012

We've just signed-on for the 2012 Creative Everyday Challenge over at Hereticwerks. We did this for part of last year and it was a good spur towards getting things done, so we're happy to try it out again this year. What it comes down to is that there will be at least one fresh, new post at Hereticwerks every day in 2012. Every day. 365 posts guaranteed, barring unforeseen events such as alien invasions, Cthulhu rising from the Pacific, or something along those lines. Then there'll probably be at least two posts per day throughout the duration of the crisis. Maybe three.

Thursday, January 5, 2012

Bujilli Returns



After a hiatus of several months, Bujilli will be continuing his adventures at Hereticwerks. The character sheet, Map, and the Wandering Monster Matrix have all been posted to Hereticwerks. The first seven and a half episodes/installments will be re-posted, followed by a quick summary and Bujilli will be ready to go in time for a new episode on Thursday, January 12. New episodes in the series will be posted every Thursday.

Bujilli's Sojourn is an interactive story that gets written based upon the feedback and responses of you, the readers. Each episode will end with a set of options for you to consider and comment upon. The next episode will then be written based upon your decisions, your suggestions and your feedback. You are guiding Bujilli through his first real adventure away from the unscrupulous influence of his maternal uncle. You can help Bujilli find the Synchronocitor and to go onwards to other worlds that he might find a place for himself out there somewhere beyond the horizon.

Similar to the old-style Fighting Fantasy books and Choose Your Adventure Books, Bujilli's Sojourn is an adventure that is being created through the ongoing interaction of the readers/players with each blog post in the series. Much like how a classic paper & pencil RPG is played, Bujilli's Sojourn has a character sheet, a constantly updated and evolving Map, a growing bestiary of monsters statted-up for Labyrinth Lord, loads of new spells, and a unique Wandering Monster Matrix, as well as player hand-outs/illustrations and a few other fun bits.

Anyone can play. All you need to do is read the latest episode and post a comment with your suggestion for what you think Bujilli ought to do next. We've included a random die rolling widget along the right-hand side-bar so you can generate whatever die rolls are requested/required in a given episode so feel free to volunteer your results any time. We also are using the Big Purple D30 Rule as promulgated by Jeff Rients...though it doesn't have to be purple. We also need a number between 1 and 6, as in a D6 roll at the end of each episode as that will help determine the whole Wandering Monster thing.

This is a collaborative, open-ended game where you determine what happens next.

You Choose What Bujilli Does and Where He Goes...

You Decide.

Sunday, January 1, 2012

Interview...

We were recently interviewed as part of an on-going series at House of Paincakes blog network -- Musings of a Game-Store Owner: Intelligent Design.

Loquacious is assembling a lot of diverse and interesting opinions and viewpoints from all across the gaming-o-sphere and we are both very, very honored and happy to have been included in such imaginative and talented company.

The interview is HERE.

What a wonderful start to the New Year!